
- #OVERKILL MOD BLT PAYDAY 2 HOW TO#
- #OVERKILL MOD BLT PAYDAY 2 MOD#
- #OVERKILL MOD BLT PAYDAY 2 MANUAL#
Note that if you have BLT and BeardLib the line between these two folders starts to blur a little. Things that go in the mods folder are more advanced, ranging from mods that change the core gameplay of PAYDAY 2 to slick interactive HUDs to things as simple as extra perk decks and throwables. In contrast, the mods folder requires BLT, and as such does far more than merely replacing sounds and images.
#OVERKILL MOD BLT PAYDAY 2 HOW TO#
If you want to read more on how to install stuff into mod_overrides, go here.
#OVERKILL MOD BLT PAYDAY 2 MOD#
Without BLT installed, all the mod_overrides folder does is tell the game what models/textures/sounds it should be loading as a replacement for which base game models/textures/sounds - for example, if you have the Doom Ithaca mod in your mod_overrides folder, PAYDAY 2 will look inside the Doom Ithaca directory, see that said directory has its own file at /soundbanks/wpn_m37.bnk, and then play sounds from that soundbank instead of the base game /soundbanks/wpn_m37.bnk.
#OVERKILL MOD BLT PAYDAY 2 MANUAL#
The mod_overrides folder is supported by PAYDAY 2 by default, and will either come with your PAYDAY 2 install by default (located within the "assets" folder), or require manual creation (read: make a folder in "assets" named "mod_overrides" yourself) but still work anyway. This is a typical point of confusion for people new or inexperienced with using mods for PAYDAY 2, so allow me to provide a simple breakdown. Mods folder VS mod_overrides folder VS Maps folder: SuperBLT is just the next evolution of BLT/BLT2, so all your old mod would work just fine in SuperBLT.
